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Among us cool logo4/17/2024 ![]() Set up chat rooms or breakout rooms so students can discuss their opinions on topics you assign and defend their thinking with reasoning. Use a similar format to improve classroom debate and discussion. Players vote on who they think was the imposter at the end of the game. They must use strong communication skills to convince other players to align with them. In Among Us, players have a chat room where they debate who the imposter is, giving reasons for why they think a certain player is an imposter. Use chatbox and voting features, like in Among Us, in Zoom or Google Meet to debate topics in Social Studies. Pat’s Store for a video preview of what to expect when using the Among Us Google Slides templates. We recommend the template from Miss5thClassroom, which is only $2 and totally customizable. If students get the right answer, they move on in the game. Decorate your classroom with an “Among Us” themeĮnter review questions for students to answer on an Among Us themed template. So, you might list “eighty-two”, “80+2”, and “eighteen.” Students would then decide which number is the imposter, which in this case is “eighteen.” 3. One of the listed forms should be an imposter that doesn’t belong. Then, list other forms of the number around the standard form. ![]() Use Among Us in math to have students determine an imposter amongst various numbers.įor example, write a standard number, like 82, in the middle of a piece of paper. Want more information on this? Check out this premade Google Forms option! 2. As students answer questions correctly (or “complete tasks,” as they would call it in the real game of Among Us), they will get closer to escaping.īut, if questions are answered incorrectly, they risk being caught and losing the game! If students miss three questions, game over! Questions can review content or be used to challenge certain students. In order to “escape” as the imposter, students must answer the questions or solve the puzzles. The teacher will prepare 15 questions and/or puzzles for students to solve individually, in small groups, or as a whole class. Students are assumed to be the imposter in this version of the classroom game.
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